DS04-28825-5Ea
FUJITSU MICROELECTRONICS
DATA SHEET
Copyright©2001-2008 FUJITSU MICROELECTRONICS LIMITED All rights reserved
2001.6
ASSP For Screen Display Control
CMOS
ON-Screen Display Controller
MB90097
DESCRIPTION
The MB90097 is the on-screen display controller for displaying text and graphics on the TV screen. Since it has
a three-channel output control function, small package, and low voltage requirement for operation, it is suitable
for on-screen display on video equipment such as camera-integrated VTRs.
The MB90097 provides a display screen made up of 28 characters by 12 lines, capable of displaying 512 different
characters each consisting of 12 × 18 dots. The display functions of the MB90097 includes a wealth of character
qualifying functions such as character background shading (shadow casting) and individual character size setting,
supporting 16-color display for each character. They also include the line background, screen background, and
sprite character display functions, enabling the screen to be displayed in a variety of configurations. The integrated
font ROM contains 512 different character patterns all of which can be set by the user.
FEATURES
Character screen configuration: 28 characters × 12 lines (maximum)
Character types: 512 different characters (integrated in ROM, user-definable through the entire area)
(Continued)
PACKAGE
20-pin Plastic SSOP
(FPT-20P-M03)
2
MB90097
(Continued)
Font configuration: 12 × 18 dots (font ROM configuration)
Capable of specifying the horizontal and vertical sizes of characters to be displayed.
• One of the following three horizontal sizes (S, M, L) can be set for each character:
S size : 6 dots
M size : 9 dots
L size : 12 dots
• Either of the following two vertical sizes (A, B) can be set for each line.
A : 18 dots
B : 12 dots
Display modes: Character trimming Enabled/Disabled (Set for each line)
Character background None/Solid-fill/Shaded background (concaved)/Shaded
background (con vexed) (Set for each line)
Horizontal character merge/independent display with
shaded background (Set for each character)
Vertical line merge/independent display with shaded
background (Set for each line)
Character background extended display ON/OFF for line
spacings (Set for each line)
Line background None/Solid-fill/Shaded background (concaved)/Shaded
background (convexed) (Set for each line)
(Display extended to the left and right margins of the screen
and to the line spacing)
Character enlargement: Four types supported: Normal, Double width, Double height,
Double width × double height
(Set for each line)
Enlarged display dot interpolation function (Set for each line)
Character screen display position control:
Horizontal display position Control in 2-dot units (movable through the entire screen)
Vertical display position Control in 2-dot units (movable through the entire screen)
Line spacing control Control in 1-dot units (Set between 0 to 7 dots for each
line; Displayed simultaneously at two areas above and
below the line.)
Sprite character control:
Sprite character display OFF/ON
Sprite character types 256 types (character codes: 000H to 0FFH)
Sprite character trimming Enabled/Disabled
Sprite character configuration Two types: 1 character/Stack of 2 characters
Sprite character horizontal display position Control in 1-dot units (movable through the entire screen)
Sprite character vertical display position Control in 1-dot units (movable through the entire screen)
(Continued)
3
MB90097
(Continued)
Screen background control: Screen background color OFF/ON
Display colors Character color: 16 colors (Set for each character)
Character trimming color: 16 colors (Set for each line)
Character background color: 16 colors (Set for each character) *
Line background color: 16 colors (Set for each line)
Screen background color: 16 colors
Sprite character color: 16 colors
Sprite character trimming color: 16 colors
Shaded background frame highlight color: 16 colors
Shaded background frame shadow color: 16 colors
Display signal output: Color signal output: 4 bits (Supporting 16 colors)
Display period signals: 3 channels (Output selector circuit provided)
External interface: 16-bit serial inputs
• Chip select
• Serial clock
• Serial data
Package : SSOP-20
Supply voltage: 3.3 V
*: Transparent (Displaying the lower-layer color) when the character background color (color code) = “0”
4
MB90097
PIN ASSIGNMENT
16
15
14
13
12
11
(Top view)
SCLK
CS
SIN
RESET
VDD
SDR
XD
EXD
TEST
GND
HSYNC
VSYNC
VC0
VC1
VC2
BLKA
VC3
BLKB
TESTO
BLKC
(FPT-20P-M03)
1
2
3
4
5
6
7
8
9
10
17
18
19
20
5
MB90097
PIN DESCRIPTIONS
Pin no. Pin name I/O Function
1 SCLK I Shift clock input pin for serial transfer
This pin has an internal pull-up resistor.
2CS
I Chip select pin
This pin inputs a Low level signal for serial transfer.
The pin has an internal pull-up resistor.
3 SIN I Serial data input pin
This pin has an internal pull-up resistor.
4 RESET I Reset input pin
This pin inputs a Low level signal when turning the power on.
5V
DD + 3 V power supply pin
6 SDR I Data input direction select pin for serial transfer
This pin inputs the Low level signal in the LSB-first transfer mode for data
input; it inputs the High level signal in the MSB-first transfer mode.
7
8XD
EXD O
IExternal circuit pins for display dot clock generator
Connect these pins to external “L and “C” to form an LC oscillator circuit.
For external input of a display dot clock, input the clock signal to the EXD
pin and leave the XD pin open.
9 TEST I LSI test input pin
Input the Low level signal during normal use.
10 GND Ground pin
20 HSYNC I Hor izontal sync signal input pin
19 VSYNC I Vertical sync signal input pin
18
17
16
14
VC0
VC1
VC2
VC3
O
O
O
OColor code signal output pin
15 BLKA O Display period signal output pin for output channel A
13 BLKB O Display period signal output pin for output channel B
11 BLKC O Display period signal output pin for output channel C
12 TESTO O LSI test output pin
Leave this pin open (unconnected) during normal use.
6
MB90097
ABSOLUTE MAXI MUM RATINGS
(VGND = 0 V)
WARNING: Semiconductor devices can be permanently damaged by application of stress (voltage, current,
temperature, etc.) in excess of absolute maximum ratings. Do not exceed these ratings.
RECOMMENDED OPERATING CONDITIONS (VGND = 0 V)
WARNING: The recommended operating conditions are required in order to ensure the normal operation of the
semiconductor device. All of the device’s electrical characteristics are warranted when the device is
operated within these ranges.
Always use semiconductor devices within their recommended operating condition ranges. Operation
outside these ranges may adversely affect reliability and could result in device failure.
No warranty is made with respect to uses, operating conditions, or combinations not represented on
the data sheet. Users considering application outside the listed conditions are advised to contact their
representatives beforehand.
Parameter Symbol Rating Unit Remarks
Min. Max.
Power supply voltage VDD VGND – 0.3 VGND + 4.5 V
Input vo lta ge VIN VGND – 0.3 VDD + 0.3 V
Output voltage VOUT VGND – 0.3 VDD + 0.3 V
Power consumption Pd 100 mW
Operati ng temperature Ta – 40 + 85 °C
Storage temperature Tstg – 55 + 150 °C
Parameter Symbol Value Unit Remarks
Min. Max.
Power supply voltage VDD 3.0 3.6 V
“H” leve l input voltage VIHS 0.8 × VDD VDD + 0.3 V
“L” level input voltage VILS VGND 0.2 × VDD V
Operating temperature Ta – 40 + 85 °C
7
MB90097
ELECTRICAL CHARACTERISTICS
1. DC Characterist ics (VGND = 0 V, Ta = – 40°C to + 85°C)
Parameter Symbol Pin name Conditions Value Unit
Min. Typ. Max.
“H” level output voltage 1 VC3
VC2
VC1
VC0
BLKC
BLKB
BLKA
VDD = 3.0 V
IOH = – 4.0 mA VDD – 0.5 V
“L” level output voltage 1 VOL1 VDD = 3.0 V
IOL = 4.0 mA ——0.4V
“H” level output voltage 2 VOH2 XD
VDD = 3.0 V
IOH = – 0.5 mA VDD – 0.5 V
“L” level output voltage 2 VOL2 VDD = 3.0 V
IOL = 0.5 mA ——0.4V
“H” level input current SDR
HSYNC
VSYNC
EXD
TEST
RESET
VDD = 3.3 V
VIH = VDD – 10 µA
“L” level input current IIL VDD = 3.3 V
VIL = 0 V ——10µA
PULL-UP resistance RPULL SIN
SCLK
CS VDD = 3.3 V 20 110 k
Power supply current ICC VDD
VDD = 3.0 V
fDC = 8 MHZ—4 6mA
VDD = 3.6 V
fDC = 8 MHZ—5 7mA
Input ca pacita n ce C except VDD,
GND ——10pF
VOH1
IIH
8
MB90097
2. AC Characteristics
(1) Serial input timings (VDD = 3.0 V to 3.6 V, VGND = 0 V, Ta = – 40°C to + 85°C)
Parameter Symbol Pin name Value Unit
Min. Max.
Shift clock cycle time tCYC SCLK 250 ns
Shift clock pulse width tWCH SCLK 100 ns
tWCL 100 ns
Shift clock signal rise/fall time tCR SCLK —200ns
tCF —200ns
Shift clock sta rt time tSS SCLK 100 ns
Data setup time tSU SIN 100 ns
Data hold time tHSIN 50 ns
Chip select end time tEC CS 100 ns
Chip select signal rise/fall time tCRC CS —200ns
tCFC —200ns
0.8 VDD
0.2 VDD
tCRC
0.8 VDD
0.2 VDD
tCFC
CS
tCYC
tWCL
tWCH
tCR tCR
tCF
0.8 VDD
0.2 VDD
tEC
SCLK
0.8 VDD
0.2 VDD
tSU
SIN
tSS
tH
9
MB90097
(2) Vertical and horizontal sync signal input timings (VDD = 3.0 V to 3.6 V, VGND = 0 V, Ta = – 40°C to + 85°C)
*1: During the horizontal sync signal pulse period, the MB90097 stops its internal operation, disabling writing to
the internal VRAM. Therefore, set the horizontal sync signal pulse width and VRAM write cycle (command 2 or
command 4 issuance cycle) to ensure that: horizontal sync signal pulse width < VRAM write cycle.
*2: Do not change the vertical sync signal (detection edge) in the vicinity of the horizontal sync signal edge of
vertical sync signal detection. Otherwise, it results in a deflection in the display when the sync signal fluctuates.
*3: VVE, VHE and HE are control bits of Command 13-0 (I/O pin control) .
Note: The above diagrams assume that sync signal input control (SIX bit) of I/O pin control (command 13-0) has
been set to negative logic (0). The H and L levels are inverted if it has been set to positive logic.
(Continued)
Parameter Symbol Pin name Value Unit
Min. Max.
Horizontal sync signal rise time tHR HSYNC —200ns
Horizontal sync signal fall time tHF —200ns
Vertical sync signal rise time tVR VSYNC —200ns
Vertical sync signal fall time tVF —200ns
Horizontal sync signal pulse width*1 tWH HSYNC 18 Dot clock
—6µs
Vertical sync signal setup time1*2
(Except for WE = 1, VHE = 1, HE = 1)*3 tVS VSYNC 4 1H – 4 Dot clock
Vertical sync signal setup time2*2
(WE = 1, VHE = 1, HE = 1)*3 tVS VSYNC – 6 1H – 14 Dot clock
Vertical sync signal detection hold time tVH VSYNC 2— H
Vertical sync signal pulse width tWV VSYNC 220H
0.8 VDD
0.2 VDD
0.8 VDD
0.2 VDD
tVS
tWH
tVH
tVF
tHF tHR
tVR
0.8 VDD
0.2 VDD
0.8 VDD
0.2 VDD
VSYNC
HSYNC
(1) VSYNC : Leading-edge operation
HSYNC : VSYNC detection at the trailing edge (VVE = 0)
(VHE = 1)
tWV
10
MB90097
(Continued )
0.8 VDD
0.2 VDD
0.8 VDD
0.2 VDD
VSYNC
tVS
tWH
tVH
tVR
tHF tHR
tVF
0.8 VDD
0.2 VDD
0.8 VDD
0.2 VDD
HSYNC
(2) VSYNC : Trailing-edge operation
HSYNC : VSYNC detection at the trailing edge
0.8 VDD
0.2 VDD
0.8 VDD
0.2 VDD
VSYNC
tVS
tWH
tVH
tVF
tHF tHR
tVR
0.8 VDD
0.2 VDD
0.8 VDD
0.2 VDD
HSYNC
(3) VSYNC : Leading-edge operation
HSYNC : VSYNC detection at the leading edge
0.8 VDD
0.2 VDD
0.8 VDD
0.2 VDD
VSYNC
tVS
tWH
tVH
tVR
tHF tHR
tVF
0.8 V DD
0.2 VDD
0.8 VDD
0.2 VDD
HSYNC
(4) VSYNC : Trailing-edge operation
HSYNC : VSYNC detection at the leading edge
(VVE = 1)
(VHE = 1 and HE = 0)
tWV
tWV
(VVE = 0)
(VHE = 0)
tWV
(VVE = 1)
(VHE = 0) or (VHE = 1 and HE = 1)
11
MB90097
(4) Dot clock input timing (VDD = 3.0 V to 3.6 V, VGND = 0 V, Ta = – 40°C to + 85°C)
*1: Assumes a dot clock LC oscillator circuit or external dot clock input.
*2: Assumes frequency-doubled external dot clock input.
*3: Assume s dot cl oc k ext er nal input.
Parameter Symbol Pin name Value Unit Remarks
Min. Max.
Dot clock cycle time tDCYC1 EXD 112 166 ns *1
tDCYC2 EXD 56 83 ns *2
Dot clock pulse time
tDWH1 EXD 48 ns *1
tDWL1 48 ns
tDWH2 EXD 24 ns *2
tDWL2 24 ns
HSYNC, VSYNC setup tim e tDS HSYNC
VSYNC 13 ns *3
HSYNC, VSYNC hold time tDH 0—ns*3
Data output delay time 1 VC3,
VC2,
VC1,
VC0,
BLKA,
BLKB,
BLKC
7t
DD2 ns
*3
Data output delay time 2 tDD2 tDD1 45 ns
tDD1
Data output
AC measurement conditions
C = 70 pF
tr = 5 ns
tf = 5 ns
VOH = 0.8 VDD
VOL = 0.2 VDD
VIH = 0.8 VDD
VIL = 0.2 VDD
Previous
data Undefined period Valid data
Note: Applicable only when the MB90097 is operating with external dot clock input (not applicable with the LC oscillator circuit).
HSYNC
VSYNC
Inputs
EXD input
0.2 VDD
0.8 VDD
0.8 VDD
0.2 VDD
tDCYC1, 2
tDWL1, 2
tDS
tDH
tDWH1, 2
0.8 VDD
0.2 VDD
tDD1
tDD2
12
MB90097
(4) Reset input timing (VDD = 3.0 V to 3.6 V, VGND = 0 V, Ta = – 40°C to + 85°C)
Note: To feed the EXD pin with the dot clock, it is necessary to input the clock during RESET. Configuring LC
oscillator circuit using the external L and C will eliminate this need because it will automatically oscillate.
Parameter Symbol P in name Value Unit Remarks
Min. Max.
Reset pulse width tWRST RESET 1—µs
Clock input time tWRSD EXD 5 Dot clock Note
t WRST
t WRSD
0.2 V DD
RESET
EXD
13
MB90097
COMMAND LIST
1. Display Control Commands
Command
no. Function Comma nd code/data
15 to 1211109876543210
0VRAM wri te
address setting 0000 AY3 AY2 AY1 AY0 FL 0 0 AX4 AX3 AX2 AX1 AX0
1Character data
setting 1 0001 MS1 MS0 MM1 MM0 MB3 MB2 MB1 MB0 MC3 MC2 MC1 MC0
2Character data
setting 2 0010 MR MO1 MO0 M8 M7 M6 M5 M4 M3 M2 M1 M0
3Line control dat a
setting 1 0011 LHS LW2 LW1 LW0 LFD LFC LFB LFA LF3 LF2 LF1 LF0
4Line control dat a
setting 2 0100 LDS LGS LG1 LG0 LD LE LM1 LM0 L3 L2 L1 L0
5-00 Screen output
control 1A 0101 0 0 0 0 SDS UDS 0 DSP 0 OA2 OA1 OA0
5-01 Screen output
control 1B 0101 0 0 0 1 SOB BGB BLB 0 0 OB2 OB1 OB0
5-02 Screen output
control 1C 0101 0 0 1 0 SOC BGC BLC 0 0 OC2 OC1 OC0
5-2 Vertical displa y
position control 0101 1 0 0 Y8Y7Y6Y5Y4Y3Y2Y1Y0
5-3 Horizontal display
position control 0101 1 1 0 X8X7X6X5X4X3X2X1X0
6-1 Shaded
background frame
color control 0110 0 1 0 0 BH3 BH2 BH1 BH0 BS3 BS2 BS1 BS0
7-3 Screen
background
control 011111000000U3U2U1U0
8-0 Sprite character
control 1 1000 0 0 SFB SFA SF3 SF2 SF1 SF0 SC3 SC2 SC1 SC0
8-1 Sprite character
control 2 1000 0 1 SD1 SD0 SM7 SM6 SM5 SM4 SM3 SM2 SM1 SM0
9-0 Sprite character
control 4 1001 0 0 SY9 SY8 SY7 SY6 SY5 SY4 SY3 SY2 SY1 SY0
9-1 Sprite character
control 5 1001 1 0 SX9 SX8 SX7 SX6 SX5 SX4 SX3 SX2 SX1 SX0
11-0 Screen extension
control 101100000EG0000000
11-2 Dot clock control 11011100000000DC2DC1DC0
13-0 I/O pin con tr ol 1101 0 0 VVE VHE HE 0 SIX 0 0 0 DBX DCX
13-1 Horizontal
blanking control 1 1101 0 1 0 0 0 0 BB5 BB4 BB3 BB2 BB1 BB0
13-2 Horizontal
blanking control 2 1101 1 0 0 BF8BF7BF6BF5BF4BF3BF2BF1BF0
14
MB90097
2. Command Description
Command 0 (VRAM write address setting)
Command 0 sets the write address in VRAM and controls e xecution of “VRAM fill.
The sets the write address by specifying the row and column addresses.
VRAM fill is activated by executing command 2 (character data setting 2).
Command 1 (Character data setting 1)
Command 1 sets character data.
Executing command 2 (character data setting 2) sets VRAM to reflect it on the screen.
Command 2 (Character data setting 2)
Command 2 writes additional character data to the location in VRAM specified by command 0 (VRAM write
address setting 1), along with the character data set b y command 1 (character data setting 1).
The VRAM write address is incremented automatically after execution of command 2.
00 0 0 AY3 AY2 AY1 AY0 FL 0 0 AX4 AX3 AX2 AX1 AX0
15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0
AY3 to AY0: Row address
(0 to BH)AX4 to AX0: Column address
(0 to 1BH)
FL: VRAM fill control
(0: OFF, 1: ON)
MC3 to MC0: Character color
(From among 16 colors)
MB3 to MB0: Character background color
(From among 16 colors)
MM1, MM0: Character background control
(0, 0: OFF)
(0, 1: Solid-fill display)
(1, 0: Concaved, shaded background)
(1, 1: Convexed, shaded background)
00 0 1 MS1 MS0 MM1 MM0 MB3 MB2 MB1 MB0 MC3 MC2 MC1 MC0
15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0
MS1, MS0: Character horizontal size control
(0, 0: S size, 6 dots)
(0, 1: M size, 9 dots)
(1, 0: L size, 12 dots)
(1, 1: Setting prohibited)
MR: Shaded background succeeding character merge control
(0: Disables succeeding character merge display.)
(1: Enables succeeding character merge display.)
M8 to M0: Character code
MO1, MO0: Character output control
00 1 0 MR MO1 MO0 M8 M7 M6 M5 M4 M3 M2 M1 M0
15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0
15
MB90097
Command 3 (Line control data setting 1)
Command 3 sets line control data.
Executing command 4 (line control data setting 2) sets VRAM to reflect it on the screen.
Command 4 (Line control data setting 2)
Command 4 writes additional line control data to the row address in line RAM specified by command 0
(VRAM write address setting), along with the line control data set by command 3 (line control data setting1).
Executing this command will not alter the VRAM write address.
Command 5-00 (Screen output control 1A)
Command 5-00 controls screen display output.
00 1 1 LHS LW2 LW1 LW0 LFD LFC LFB LFA LF3 LF2 LF1 LF0
15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0
LHS: Line character vertical size type control
(0: Character vertical size A)
(1: Character vertical size B)
LW2 to LW0: Line spacing control
(0 to 7 dots in 1-dot units)
LF3 to LF0: Trimming color
(From among 16 colors)
LFD, LFC: Trimming output control
(0, 0: All OFF)
(0, 1: Trimming ON for character with no character background)
(1, 0: Trimming ON for solid-filled character with no character background
)
(1, 1: All ON)
LFB, LFA: Trimming control
(0, 0: Trimming OFF)
(0, 1: Reserved (Setting prohibited))
(1, 0: Reserved (Setting prohibited))
(1, 1: Eight-direction trimming)
01 0 0 LDS LGS LG1 LG0 LD LE LM1 LM0 L3 L2 L1 L0
15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0
LDS: Line character output control
(Control of character + trimming + character background)
(0: OFF, 1: ON)
LGS: Line enlargement interpolation control
(0: OFF, 1: ON)
LG1, LG0: Line enlargement control
(0, 0: Normal)
(0, 1: Double width)
(1, 0: Double height)
(1, 1: Double width × double height)
LE: Character background extension control
(0: Normal, 1: Extended)
LD: Shaded background succeeding line merge control
(0: Independent, 1: Merge with the next line)
LM1, LM0: Line background control
(0, 0: OFF)
(0, 1: Solid-fill display)
(1, 0: Concaved, shaded display)
(1, 1: Convexed, shaded display)
L3 to L0: Line background color
(From among 16 colors)
01 0 1 0 0 0 0 SDS UDS 0 DSP 0 OA2 OA1 OA0
15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0
SDS: Sprite character output control
(0: OFF, 1: ON)*
UDS: Screen background output control
(0: OFF, 1: ON)*
DSP: Display output control
(Control of character + trimming + character background +
line background)
(0: OFF, 1: ON)*
*: The low level input to the RESET pin initializes the SDS, UDS, and DSP bits to 0.
OA2 to OA0: Output-A character control
(From among eight types)
16
MB90097
Command 5-01 (Screen output control 1B)
Command 5-01 controls output-B screen display output.
Command 5-02 (Screen output control 1C)
Command 5-02 controls output-C screen display output.
Command 5-2 (Vertical display position control)
This command controls the vertical display position of the screen.
Command 5-3 (Horizontal display position control)
This command controls the horizontal display position of the screen.
01 0 1 0 0 0 1 SOB BGB BLB 0 0 OB2 OB1 OB0
15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0
SOB: Output-B sprite character output control
(0: OFF, 1: ON)
BGB: Output-B screen background output control
(0: OFF, 1: ON)
BLB : Output-B line background output control
(0: OFF, 1: ON)
OB2 to OB0: Output-B character control
(From among eight types)
01 0 1 0 0 1 0 SOC BGC BLC 0 0 OC2 OC1 OC0
15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0
SOC: Output-C sprite character output control
(0: OFF, 1: ON)
BGC: Output-C screen background output control
(0: OFF, 1: ON)
BLC : Output-C line background output control
(0: OFF, 1: ON)
OC2 to OC0: Output-C character control
(From among eight types)
01 0 1 1 0 0 Y8 Y7 Y6 Y5 Y4 Y3 Y2 Y1 Y0
15 14131211109876543210
Y8 to Y0: Vertical display position control
(0 to 1022 in 2-dot units)
01 0 1 1 1 0 X8 X7 X6 X5 X4 X3 X2 X1 X0
15 14131211109876543210
X8 to X0: Horizontal display position control
(0 to 1022 in 2-dot units)
17
MB90097
Command 6-1 (Shaded background frame color control)
Command 6-1 controls the frame color of a shaded background.
Command 7-3 (Screen background control)
Command 7-3 controls the screen background color.
Command 8-0 (Sprite character control 1)
This command controls sprite characters.
Command 8-1 (Sprite character control 2)
Command 8-1 controls sprite characters.
01 1 0 0 1 0 0 BH3 BH2 BH1 BH0 BS3 BS2 BS1 BS0
15 14131211109876543210
BH3 to BH0: Shaded background frame highlight color
(From among 16 colors)
BS3 to BS0: Shaded background frame shadow color
(From among 16 colors)
011111000000U3U2U1U0
15 14131211109876543210
U3 to U0: Screen background color
(From among 16 colors)
10 0 0 0 0 SFB SFA SF3 SF2 SF1 SF0 SC3 SC2 SC1 SC0
15 14131211109876543210
SFB, SFA: Sprite character trimming control
(0, 0: Trimming OFF)
(0, 1: Reserved)
(1, 0: Reserved)
(1, 1: Eight-direction trimming)
SF3 to SF0 : Sprite character trimming color
(From among 16 colors)
SC3 to SC0: Sprite character color
(From among 16 colors)
10 0 0 0 1 SD1 SD0 SM7 SM6 SM5 SM4 SM3 SM2 SM1 SM0
15 14131211109876543210
SD1, SD0: Sprite character configuration control
(0, 0: 1 character)
(0, 1: Reserved (Setting prohibited))
(1, 0: Stack of 2 characters)
(1, 1: Reserved (Setting prohibited))
SM7 to SM0: Sprite character code
(000H to 0FFH for 256 different characters)
18
MB90097
Command 9-0 (Sprite character control 4)
Command 9-0 controls sprite characters.
Command 9-1 (Sprite character control 5)
This command controls sprite characters.
Command 11-0 (Screen extension control)
(Reserved)
Command 11-2 (Dot clock control 1)
Command 11-2 controls the dot clock.
10 0 1 0 0 SY9 SY8 SY7 SY6 SY5 SY4 SY3 SY2 SY1 SY0
15 14131211109876543210
SY9 to SY0: Sprite character vertical display position control
(0 to 1023 in 1-dot units)
10 0 1 1 0 SX9 SX8 SX7 SX6 SX5 SX4 SX3 SX2 SX1 SX0
15 14131211109876543210
SX9 to SX0: Sprite character horizontal display position control
(0 to 1023 in 1-dot units)
101100 000EG0000000
15 14131211109876543210
EG0: (Reserved)
(0: Normal)
(1: Reserved (Setting prohibited))
: Set the EG0 bit to “0”.
*
*
10 1 1 1 0 0 0 0 0 0 0 0 DC2 DC1 DC0
15 14131211109876543210
DC2 to DC0: Dot clock selection control
(0, 0, 0: LC oscillation)
(0, 1, 0: External dot clock input)
(0, 1, 1: Frequency-doubled external dot clock input)
19
MB90097
Command 13-0 (I/O pin control)
Command 13-0 controls input/output pins.
*1:When it i s set up VVE = 1, VHE = 1 and HE = 1, HSY NC edg e for verti c al s ync hr oni za tio n det ec tio n is the
standard of “Leading edge”.
*2:If there is the change of level for direction of VSYNC pin signal detection in the vicinity of position of vertical
sync detection, it may occur disorder in the display (deflection of vertical direction) . Input the meaningful
edge of VSYNC signal without this position of vertical sync detection.
*3:The low level input to the RESET pin initializes the DCX and DBX bits to 0.
Command 13-1 (Horizontal blanking control 1)
Command 13-1 controls horizontal blanking (back porch).
Command 13-2 (Horizontal blanking control 2)
Command 13-2 controls horizontal blanking (front porch).
VVE VHE HE Contents of vertical sync detection Position of vertical sync detection*3
0 0 0 Detection of VSYNC Leading edge HSYNC Leading edge
0 0 1 Detection of VSYNC Leading edge HSYNC Leading edge
0 1 0 Detection of VSYNC Leading edge HSYNC Trailing edge
0 1 1 Detection of VSYNC Leading edge HSYNC Trailing edge
1 0 0 Detection of VSYNC Trailing edge HSYNC Leading edge
1 0 1 Detection of VSYNC Trailing edge HSYNC Leading edge
1 1 0 Detection of VSYNC Trailing edge HSYNC Trailing edge
1 1 1 Detection of VSYNC Trailing edge HSYNC Leading edge + 10 cloc k
11 0 1 0 0 VVE VHE HE 0 SIX 0 0 0 DBX DCX
15 14131211109876543210
VVE: Edge selection for vertical synchronization detection*1
(0: Leading edge, 1: Trailing edge)
VHE: HSYNC edge selection for vertical synchronization detection*1
(0: Leading edge, 1: Trailing edge)
HE: Edge selection for horizontal synchronization operation*1
(0: Trailing edge, 1: Leading edge)
SIX : Logic control for sync signal input
(0: Negative logic, 1: Positive logic)
DCX: Logic control for display color signal output
(0: Positive logic, 1: Negative logic)*3
DBX: Logic control for display output period signal output
(0: Positive logic, 1: Negative logic)*3
11 0 1 0 1 0 0 0 0 BB5 BB4 BB3 BB2 BB1 BB0
15 14131211109876543210
BB5 to BB0: Back porch control
(0 to 126 in 2-dot units)
11 0 1 1 0 0 BF8 BF7 BF6 BF5 BF4 BF3 BF2 BF1 BF0
15 14131211109876543210
BF8 to BF0: Front porch control
(0 to 1022 in 2-dot units)
20
MB90097
4. Notes on Issuing Commands
This section summarizes notes on issuing commands.
(1) Initialization
The MB90097 enters the display-off state * upon reset input (input of a Low-level signal to the RESET pin). The
contents of VRAM (character RAM and line RAM) are not initialized then (undefined immediately after the power
supply is turned on).
When the MB90097 is released from the reset input, issue the following commands to initialize control
operation:
• Dot clock control 1 (Command 11-2)
• I/O pin control (Command 13-0)
After that, set all of other command data and the contents of VRAM.
(VRAM setting requires normal dot clock and sync signal inputs.)
* :The reset input initializes control bits to 0 as shown below
Screen output control 1A (command 5-00) SDS = 0 Sprite OFF
UDS = 0 Screen background OFF
DSP = 0 Character, character background, line
background OFF
I/O pin control (command 13-0) DCX = 0 Sets the VC0, VC1, VC2, and VC3 pins to
positive logic output.
DBX = 0 Sets the BLKA, BLKB, and BLKC pins to positive
logic output.
(2) Command refresh
Command data to the MB90097 and the contents of internal VRAM remain held as long as the MB90097 is
powered. If the serial control, sync, and dot clock signals are affected by external noise, however, they may
become abnormal signals, preventing the internal registers and VRAM from being set normally. You should
therefore refresh all of command data and VRAM data periodically to restore them from the abnormal state.
(3) Command issuance timing
When a VRAM write command, such as a character data setting or line control data setting command, or any
other control command is issued, the command is executed immediately, reflecting the result (command setting)
on the screen. When such a command is issued during a display period, the display in the relevant field may
involve transient distortion. To prevent this, you should issue the command during the vertical blanking interval.
Also, a restriction on the internal circuit configuration may cause deviation of the display position in the first
display field when the DSP, SDS, or UDS control bit of command 5-00 (screen output control 1A) is set from
OFF to ON. To prevent this, you should issue command 5-00 within the 2H period after the leading edge of the
V sync signal.
21
MB90097
DISPLAY FUNCTIONS
1. Screen Configurati on
1. 1 Screen Elements
The display screen provided by the MB90097 consists of a pile of display screen elements.
Screen configuration drawing
Display screen element name Display configuration Display position control
Sprite character (+ trimming) 1 (Stack of 2 characters) Horizontal/vertical: 1-dot units
Character (+ trimming) 28 characters × 12 lines Horizontal/vertical: 2-dot units
Character background 28 characters × 12 lines (Controlled simultaneously with
the character)
Line background 12 lines (Controlled simultaneously with
the character)
Screen background Full screen display in single
color (None)
Top layer
Bottom layer
Input image
Note: When a character is displayed on a line, the display of the shaded background shadow frame
for the line background overrides the character display.
The display of the shaded background shadow frame for the character background overrides
the character display and the shaded background shadow frame for the line background.
Screen background (Screen background color)
Line 0 Line background (Line background color)
Line 1
Line 2
Line 3
Line 4
Line 5
Line 6
Line 7
Line 8
Line 9
Line 10
Line 11
Character background
(Character background color)
Character + trimming
Sprite character + trimming
22
MB90097
1. 2 Screen Display Modes
Display screen
elem en t name Display mode
Screen
background Undisplay
Display
Line
background
Undisplay
Line spacing (0 to 7
dots)
Solid-fill disp lay
Shaded
background
succeeding
line merge
Independent
Shaded background convexed display Merge
Character
background
Undisplay
Solid-fill disp lay
Character
background
extended
(enabled
with line
spacing)
Normal
Shaded
background
concaved
display Shaded
background
succeeding
character
merge
Independent Shaded
background
succeeding
line merge
Independent
Shaded
background
convexed
display Merge Merge Extended
Character
Undisplay (blank character (Arbitrarily set))
Display Trimming output
control
Undisplay
Dis pl ay f or ch ar ac te rs wit h no ch a r ac te r
background
Trimming
type
Display for all characters
Sprite
character
Undisplay
Display Trimming
type
Undisplay
Consisting of a stack of characters Eight-direction
trimming display
Shaded bac k ground conc aved dis pl ay
Eight-
direction
trimming
display
Undispla
y
Display for characters with no character
background or with solid-filled
character background
Consisting of a single character
23
MB90097
1. 3 Screen Output Control
The screen output control commands can control three channels of outputs A, B, and C independently.
Their output enable period signals are output to the BLKA, BLKB, and BLKC pins, respectively.
The output-A, -B, and -C control commands can set the character attribute display to OFF, line background
display, and screen background display arbitrarily based on the basic display screen, allowing three independent
screens to be configured and output.
The layer structure of the output screens exists only on the basic display screen. If the output-A, -B, or -C
control command sets the display of an arbitrary area to OFF, the lower layer cannot be displayed but appears
transparent.
The table below shows the relationships between screen output controls and control command bits.
*1: If character display is set to OFF with the character/trimming/character background overlapping the line
background or screen background, the corresponding area of the lower layer is not displayed but appears
transparent.
*2: If line background display is set to OFF with the line background overlapping the screen background, the
corresponding area of the screen background is not displayed but appears transparent.
*3: If sprite display is set to OFF with the sprite character/trimming overlapping a character, character background,
line background, or screen background, the corresponding area of the lower layer is not displayed but appears
transparent.
Note: Three-channel output control for each character serves as output control within the character area. When
trimming dots for a character are displayed in part of the area for an adjacent character, the output of the
trimming dots is controlled by the output control of that adjacent character. If there are trimming dots to the
left of the leftmost character on a line, they cannot be controlled by three-channel output control for each
character. In this case, set a blank character at the left end of the line.
When trimming dots are displayed to the right of the rightmost character on a line, they are controlled with
the three-channel output attribute of the rightmost character.
Basic display screen control Three-channel output controls
Elements to be controlled/Control bit name
(Unit of control) Output-A control Output-B control Output-C control
Character + trimming + character background +
line background
DSP (per screen) ←←←
Character + trimming + character
background LDS (per line) ←←←
Character M8-M0 (per character) OA2-OA0
(per screen)
×
MO1, MO0*1
(per character)
OB2-OB0
(per screen)
×
MO1, MO0*1
(per character)
OC2-OC0
(per screen)
×
MO1, MO0*1
(per character)
Character trimming
LFD-LFA (per line)
Character background
MM1, MM0 (per character)
Line background LM1, LM0 (per line) BLB*2
(per screen) BLC*2
(per screen)
Screen background color UDS (per screen) BGB
(per screen) BGC
(per screen)
Sprite character SDS (per screen) SOB*3
(per screen) SOC*3
(per screen)
Sprite character trimming
SFB, SFA (per screen)
24
MB90097
1. 4 Screen Display Position Control
(1) Display position control on the character screen
The MB90097 can simultaneously control the display start positions of a character (or a line of characters),
character trimming, character background, and line background.
Vertical display position: Vertical display position control (command 5-2), Bits Y8 to Y0
Set the vertical display start position* relative to the VSYNC position.
The position can be set between 0 and 1022 dots in 2-dot units.
Horizontal display position: Horizontal display position control (command 5-3), Bits X8 to X0
Set the vertical display start position* relative to the HSYNC position.
The position ca*n be set between 0 and 1022 dots in 2-dot units.
Line spacing: Lin e co nt ro l da ta s ett ing 1 ( co mman d 3), Bit s LW2 to LW0
Set the number of dots to specify the height of the areas to be kept above and
below the characters on each line.
The spacing specified by the set value will be kept both above and below the
characters.
The line spacing can be set between 0 and 7 dots in 1-dot units for each line.
(Note: When line double-height displa y is on, the line spacing is doubled as well.
*: The actual display position is offset from the set value by several tens of dots in the positive direction.
• • •
• • •
• • •
• • •
• • •
• • •
• • •
• • •
• • •
• • •
• • •
• • •
• • •
• • •
• • •
HSYNC position*
Line 1
Line 2
Line 0
VSYNC position*
Line spacing
Line spacing
Line spacing
Vertical display position
Horizontal
display position
Character Character Character Character Character Character Character Character Character
Character Character Character Character Character Character Character Character Character
Character Character Character Character Character Character Character Character Character
* :For the VSYNC position, you can select the leading or trailing edge of the vertical sync signal pulse.
For the HSYNC position, you can select the leading or trailing edge of the horizontal sync signal pulse.
(For details, see Section 3 “Sync Signal Input” of “ CONTROL FUNCTIONS.”)
25
MB90097
(2) Display position control of sprite characters
The MB90097 can control the display start positions of a sprite character and its trimming.
Sprite character vertical display position: Sprite character control 4 (command 9-0), Bits SY9 to SY0
Set the vertical display start position* relative to the VSYNC
position.
The position can be set between 0 and 1023 dots in 1-dot units.
Sprite character horizontal display position: Sprite character control 5 (command 9-1), Bits SX9 to SX0
Set the vertical display start position* relative to the HSYNC
position.
The position can be set between 0 and 1023 dots in 1-dot units.
*: The actual display position is offset from the set value b y several tens of dots in the positive direction.
HSYNC position*
Sprite character horizontal
display position
Sprite character
vertical display
position
Sprite character
VSYNC position*
* :For the VSYNC position, you can select the leading or trailing edge of the vertical sync signal pulse.
For the HSYNC position, you can select the leading or trailing edge of the horizontal sync signal pulse.
(For details, see Section 3 “Sync Signal Input” of “ CONTROL FUNCTIONS.”)
26
MB90097
2. Font R OM Confi guration
The font ROM can incorporate 512 characters each made up of 12 × 18 dots.
All of 512 characters can be set freely by the user.
(Note, however, that the blank cha racter must be set as an arbit rary character code bec ause even it is not
set by default.)
The user areas available to sprite characters are from 000H to 0FFH.
000 H
001 H
002 H
101 H
102 H
0FF H
0FE H
100 H
1FE H
1FF H
Font ROM
Character code
Areas available
to sprite characters
(User area)
(User area)
(User area)
12 dots
18 dots
(Character configuration example)
(User area)
(User area)
(User area)
(User area)
(User area)
(User area)
(User area)
27
MB90097
3. Display Memory (VRAM) Configuration
The display memory (VRAM) consists of the character RAM for setting individual characters and the line RAM
for setting individual lines.
Character RAM: 28 characters × 12 lines (336 characters in total)
Line RAM: 12 lines
3. 1 Display Memory and Display Screen
Areas of character RAM and those of line RAM correspond to displayed characters and lines on a one-to-one
basis, respectively.
Display memory configuration
Example of display screen configuration (with all characters in normal size)
0
1
2
3
4
5
6
7
8
9
10
11
0123456789012345678901234567
111111111122222222
Character RAM Line RAM
Column addresses
Row addresses
0
1
2
3
4
5
6
7
8
9
10
11
0123456789012345678901234567
111111111122222222
VRAM row address
VRAM column address
28
MB90097
3. 2 Writing to Display Memory
(1) Writing characters to character RAM
a) Writing a single character
Use the following commands to write data on an arbitrary character to an arbitrary address in character
RAM:
Note: Normal writing to VRAM requires input of a normal horizontal sync signal. Input of an invalid horizontal sync
signal may cause VRAM write to fail.
Also, you must set the horizontal sync signal pulse width and VRAM write cycle (command 2 or command
4 issuance cycle) such that: horizontal sync signal pulse width < VRAM write cycle.
b) Writing multiple characters collectively (VRAM fill)
Use the following commands to write data on an arbitrary character to an are a of character RAM from an
arbitrary address to the last address, filling the area with that data:
Note: Normal execution of VRAM fill requires input of a normal horizontal sync signal. Input of an invalid horizontal
sync signal may cause VRAM fill to fail.
VRAM write address setting
Character data setting 1
Character data setting 2
(Command 1)
(Command 2)
(Command 0) *1
*2
Set the row and column addresses.
Write the character data to character RAM.
(The VRAM write address is incremented after writing to VRAM.)
*1: When writing to consecutive addresses continuously, you can omit this command for the latter character
RAM write.
*2: You can also omit this command if the current character data is the same as the one set by the preceding
“character data setting 1” command.
VRAM write address setting
Character data setting 1
Character data setting 2
(Command 1)
(Command 2)
(Command 0) Set the row and column addresses and specify “VRAM fill”.
The character RAM write executes VRAM fill.
*
* :The VRAM fill execution time is about 2 ms for the entire screen.
During e xecution of VRAM fill, do not issue command 0 to 4.
Issuing command 0 (FL = 0) during execution of VRAM fill will abort the VRAM fill.
(To write to VRAM after VRAM fill has aborted, issue command 0 again to set the VRAM write address.)
29
MB90097
(2) Writing to line RAM
Use the following commands to write data on an arbitrary line to an arbitrary address in line RAM:
Note: Normal writing to VRAM requires input of a normal horizontal sync signal. Input of an invalid horizontal sync
signal may cause VRAM write to fail.
Also, you must set the horizontal sync signal pulse width and VRAM write cycle (command 2 or command
4 issuance cycle) such that: horizontal sync signal pulse width < VRAM write cycle.
VRAM write address setting
Line control data setting 1
Line control data setting 2
(Command 3)
(Command 4)
(Command 0) Set the row address.
Write the line data to line RAM.
(The VRAM write address remains unchanged.)
1
2
*
*
*1: The line RAM fill function is not available. (It is prohibited to specify “Line RAM fill”.)
*2: You can omit this command if the current line control data is the same as the one set by the preceding
“line control dat a setting 1” command.
30
MB90097
4. Character Display
4. 1 Displayed Character Configuration
For each character to be displayed, you can set the vertical and horizontal sizes.
Each character is displayed by clipping the specified size of the specified character data from font ROM, starting
at the upper leftmost dot.
Character horizontal size control (Setting for each character)
Character data setting 1 (Command 1): Bits MS1 and MS0
Line character vertical size type control (Setting for each line)
Line control data setting 1 (Command 3): Bit LHS
MS1 MS0 Character hori zont al size
0 0 S size: 6 dots
0 1 M size: 9 dots
1 0 L size: 12 dots
1 1 (Setting prohibited)
LHS Line character vertical size type
0 Line character vertical size A: 18 dots
1 Line character vertical size B: 12 dots
31
MB90097
Disp lay examples
(12 horizontal dots × 18 vertical dots)
L size M size S size M size
L size M size S size M size
A character stored in font ROM
Display example 1 (character vertical size A: 18 dots)
Display e xample 2 (character vertical size B: 12 dots)
32
MB90097
4. 2 Character Trimming
(1) Trimming output control
Trimming output control turns ON or OFF the trimming of characters depending on their character background
type. One of the four character background types can be set for each line.
Trimming output control (Setting for each line)
Line control data setting 1 (Command 3): Bits LFD and LFC
Trimming output contr ol
(Setting for eac h line) Character background type
(Setting for each character) Trimming output
LFD LFC MM1 MM0 Background display
0000Undisplay ×
0 1 Solid-filled background ×
10
Concaved, shaded
background ×
11
Convexed, shaded
background ×
0100
Undisplay
0 1 Solid-filled background ×
10
Concaved, shaded
background ×
11
Convexed, shaded
background ×
1000
Undisplay
01
Solid-filled background
10
Concaved, shaded
background ×
11
Convexed, shaded
background ×
1100
Undisplay
01
Solid-filled background
10
Concaved, shaded
background
11
Convexed, shaded
background
× : Undisplay
: display
33
MB90097
(2) Trimming type control
As the type of trimming, you can select “eight-direction trimming” or “undisplay”.
Trimming type control (Setting for each screen)
Line control data
setting 1 (Command 3): Bits LFB and LFA
(3) Trimming colors
The trimming color can be set to one of 16 different colors for each line.
Trimming color (Setting for each line, selected from among 16 colors)
Line control data setting 1 (Command 1): Bits LF3 to LF0
(4) Trimming display rules
The following display rules apply to trimming display:
Trimming dots for a character can be displayed in the right or left adjacent character area only when the
character background types of the two characters are the same.
Trimming dots for the character at the left or right end of a line can be displayed beyond the character area
only when the character background type is “no character background”.
(When three-channel output control for each character is used, however, do not attempt to display trimming
dots outside the character area at the left end of a line. Trimming dots for that area cannot be controlled in
character units. Note also that trimming dot display outside the character area at the right end of a line
depends on the character output control setting for the rightmost character on the line.)
Trimming displa y for a character does not apply to the areas abov e and below the character (the area for the
character on the line above, the area for the character on the line below, the upper line spacing, and the lower
line spacing).
When a line is displayed enlarged, trimming dots on the line are not enlarged but those in the normal dot
size are displayed around the enlarged character dots.
Note: For output control of each character using three-channel output control, design the display and font taking
account of trimming dot display protruding to the area for the adjacent character to the right or left.
Three-channel output control for each character is display output control of the character area. Turning on
or off the display of trimming dots protruding to the right or left adjacent character area depends on the
character output control setting for that adjacent character.
Trimming
output control Trimming output
LFB LFA
00Undisplay
0 1 Reserved (Setting prohibited)
1 0 Reserved (Setting prohibited)
1 1 Eight-direction trimmin g
34
MB90097
4. 3 Line Enlarged Display
Line enlarged display control is used to control the display size of each line including the characters, character
backgrounds, and line background on that line (as well as the line spacing portions). This also controls
enlargement of the shadow frames of shaded backgrounds. It does not however control the enlargement of the
trimming dot width.
Note that the lines and characters following the line for which line enlarged display has been specified are shifted
down accordingly.
Line enlargement control (Setting for each line)
Line control data setting 2 (Command 4): Bits LG1 and LG0
(1) Line enlarged display examples
LG1 LG0 Display size
00Normal size
0 1 Double-width size
1 0 Double-height size
1 1 Double-width/height size
Line spacing
Line spacing
Line spacing
Line spacing
Line spacing
Line spacing
Displayed line
•Normal size
Double-width size
Double-he ight size
35
MB90097
Double-width/height size
(2) Dot interpolation for enlarged display
Dot interpolation display is enabled only when the line enlargement control is in the double-width size display.
You can designate the display in line units.
Dot interpolation is performed in character units; dots are not interpolated between the neighboring characters.
Outline display is generated and displayed in the character dots and interpolation dots. Outline dot width is not
displayed enlarged.
Line enlargement interpolation control (Setting for each line)
Line control data setting 2 (Command 4): Bit LGS
Interpolated display examples (Basic type)
LGS Interpolation control
0 Interpolation OFF
1 Interpolation ON
Line spacing
Line spacing
Normal size Double-width height size
Character dot
Arbitrary dot*
Arbitrary dot*Character dot
*: Blank dot or character dot
Interpolating dot Character dot
Character dot Interpolating dot
36
MB90097
5. Character Background Display
5. 1 Character Background Display
For each character, you can set the character background selected from among four types and the character
background color from among 16 colors.
Character background control Character background color
(Setting for each character) (Setting for each character, selected from among 16 colors)
Character data setting 1 (Command 1) : Character data setting 1 (Command 1) :
Bits MM1 and MM0 Bits MB3 to MB0
Display examples
MM1 M M0 Ch ara ct er backgr o und
00
NO background
(undisplay)
0 1 Solid-filled background
10
Concaved, shaded
background
11
Convexed, shaded
background
Note:The character background color is transparent when all of
MB3 to MB0 have been set to 0.
(If character background display has been set for a
character with the above settings, the corresponding portion
of the lower layer will be displayed.)
Shaded background highlight color
(Setting for each screen, selected from among 16 colors)
Shaded background frame color control (Command 6-1) :
Bits BH3 to BH0
Shaded background shadow color
(Setting for each screen, selected from among 16 colors)
Shaded background frame color control (Command 6-1) :
Bits BS3 to BS0
(a) No background
Character
background color
(b) Solid-filled background
Shaded
background
shadow color
Shaded
background
highlight color
Shaded
background
highlight color
Character
background color
Shaded
background
shadow color
(c) Concaved, shaded background (d) Convexed, shaded background
Lower-layer
output (Line
background
color, screen
background color,
or no output)
Character display
Character
background color
Note : The shaded background frame for a character is
displayed inside the circumference of the character area.
37
MB90097
5. 2 Shaded Background Succeeding Character Merge Display
Specifying “shaded background character display” and “shaded background succeeding character merge
display” for a character undisplays the right line of the shadow frame of the character and the left line of the
shadow frame of the next (right adjacent) character. This enables two or more characters with shaded
backgrounds to be joined horizontally.
Shaded background succeeding character merge control (Setting for each character)
Character data setting 2 (Command 2) : Bit MR
MR Shaded background succeeding
character merge control
0OFF
1ON
(Succeeding character merge = OFF)
(Succeeding character merge = ON) (Succeeding character merge = ON) (Succeeding character merge = OFF)
(Succeeding character merge = OFF) (Succeeding character merge = OFF)
Display examples of independent characters with shaded backgrounds
Display examples of merged characters with shaded backgrounds
38
MB90097
5. 3 Shaded Background Succeeding Line Merge Display
Specifying “shaded background character display" for characters on a line and both of “character background
extended display” and “shaded background succeeding line merge display” for the line undisplays the lower
lines of the shadow frames of the characters on that line and the upper lines of the shadow frames of the
characters on the next line. (Specify both of “shaded background succeeding line merge display” and “character
background extended display” for the current line and “character background extended display” for the next line.)
Shaded background succeeding line merge control Character background extended display control
(Setting for each line) (Setting for each line)
Line control data setting 2 (Command 4) : Line control data setting 2 (Command 4) :
Bit L D Bit LE
Display examples of merged lines of characters with shaded backgrounds
LD Shaded background
succeeding line merge control
0OFF
1ON
LE Character background
extended display control
0 OFF (Normal display)
1 ON (Extended display)
Succeeding line merge = OFF
and
Extended display = ON
(Succeeding character merge = ON) (Succeeding character merge = OFF) (Succeeding character merge = OFF)
Succeeding line merge = ON
and
Extended display = ON
Note: If character background extended display is not specified, shaded background succeeding line merge
display is disabled for character backgrounds. (The setting of shaded background succeeding line merge
display applies only to the line background shadow frame.)
39
MB90097
5. 4 Character Background Extended Display
Character background extended display extends character backgrounds to line spacing portions.
(Note that this setting is required to apply shaded background succeeding line merge display to character
backgrounds.)
Character background extended display (Setting for each line)
Line control data setting 2 (Command 4): Bit LE
LE Character background extended display
0 OFF (Normal display)
1 ON (Extended display)
(No character background) (Solid-filled background) (Concaved, shaded background) Line spacing
(No character background) (Solid-filled background) (
Concaved
, shaded background) Line spacing
Display example with character background extended displa y = ON
(Line spacing = 2)
Display example with character background extended display = OFF
(Line spacing = 2)
40
MB90097
6. Line Background Display
6. 1 Line Background Display
Line background display for a line displays the line background in the line area of the characters on the line, the
areas to the right and left of that area, and the line spacing areas above and below it.
There are four types of line backgrounds are available (None, Solid fill, Concaved shaded background, and
Convexed shaded background), one of which can be set for each line.
Shaded line background display is used to display the shaded background frame highlight color and shaded
background frame shadow color above and below the line background area, respectively, along with the line
background color display.
Line background control Line background color
(Setting for each line) (Setting for each line, selected from among 16 colors)
Line control data setting 2 (Command 4) : Line control data setting 2 (Command 4) :
Bits LM1 and LM0 Bits L3 to L0
Line background display examples
LM1 LM0 Line background
0 0 No background (undisplay)
0 1 Solid-filled background
10
Concaved, shaded
background
11
Convexed, shaded
background
Shaded background highlight color
(Setting for each screen, selected from among 16 colors)
Shaded background frame color control (Command 6-1) :
Bits BH3 to BH0
Shaded background shadow color
(Setting for each screen, selected from among 16 colors)
Shaded background frame color control (Command 6-1) :
Bits BS3 to BS0
0 1 2 3 4 5 6 7 8 9 - A B C D E F G H I J
0 1 2 3 4 5 6 7 8 9 - A B C D E F G H I J
0 1 2 3 4 5 6 7 8 9 - A B C D E F G H I J
0 1 2 3 4 5 6 7 8 9 - A B C D E F G H I J No line background
Solid-filled background
(Shaded background frame highlight color)
Convexed, shaded background
(Shaded background frame shadow color)
(Shaded background frame shadow color)
Concaved, shaded background
(Shaded background frame highlight color)
Character display area
41
MB90097
6. 2 Shaded Background Succeeding Line Merge Display
Specifying “shaded background succeeding line merge display” for a line enables the line to be displayed with
the line background merged with that of the next line.
This undisplays the lower line of the line background shadow frame of the current line and the upper line of the
line background shadow frame of the next line, allowing two or more lines to be displayed with shaded line
backgrounds.
Shaded background succeeding line merge control (Setting for each line)
Line control data setting 2 (Command 4): Bit LD
Examples of shaded background succeeding line merge display
LD Shaded background succeeding line
merge contr ol
0OFF
1ON
0 1 2 3 4 5 6 7 8 9 - A B C D E F G H I J
0 1 2 3 4 5 6 7 8 9 - A B C D E F G H I J
0 1 2 3 4 5 6 7 8 9 - A B C D E F G H I J
0 1 2 3 4 5 6 7 8 9 - A B C D E F G H I J
(Shaded background frame highlight color)
Character display area
Convexed, shaded background with
succeeding line merge ON
Convexed, shaded background with
succeeding line merge OFF
(Shaded background frame shadow color)
Convexed, shaded background with
succeeding line merge OFF
(Shaded background frame shadow color)
(Shaded background frame shadow color)
Concaved, shaded background with
succeeding line merge ON
Note: Specifying shaded background succeeding line merge display applies merge control to the character and
line backgrounds at the same time. If character background extended display is off for a line, however,
merge control ignores the shaded background characters on that line.
42
MB90097
7. Screen Background Display
7. 1 Screen Background Color Display
The screen background color can be output to the bottom layer of display output.
Screen background output control
Screen output control 1A (Command 5-00): Bit UDS
Screen background color code
Screen background control 4 (Command 7-3): Bits U3 to U0
One of 16 colors can be set.
Three-channel output control
When screen background color output is ON (UDS = 1), the screen background outputs to output B and output
C can be controlled independently. (Output A is controlled only with the UDS bit.)
Output-B screen background color output control
Screen output control 1B (Command 5-01): Bit BGB
Output-C screen background color output control
Screen output control 1C (Command 5-02): Bit BGC
* :Enabled only when screen background color output is ON (UDS = 1).
UDS Screen background color display
0OFF
1ON
BGB Output-B screen background color output
0OFF
1ON*
BGC Output-C screen background color output
0OFF
1ON*
43
MB90097
8. Sprite Character Display
Sprite characters are displayed on the top layer of the display screen.
(1) Sprite character configuration
Sprite character display example
(2) Sprite character display control
Sprite character output control
Screen output control 1A (Command 5-00): Bit SDS
Sprite chara ct er code
Sprite character control 2 (Command 8-1): Bits SM7 to SM0
A sprite character code can be selected from among character codes 00H to FFH for 256 types of characters.
When the sprite character consists of two characters, only an even-numbered character code can be set.
Sprite chara ct er color
Sprite character control 1 (Command 8-0): Bits SC3 to SC0
One of 16 colors can be set.
Sprite character trimming color
Sprite character control 1 (Command 8-0): Bits SF3 to SF0
One of 16 colors can be set.
SDS Sprite character output
0OFF
1ON
AAAAAAAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAAAAAAA
AASAAAAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAAAAAAA
Sprite character
(displayed in the L size)
44
MB90097
Sprite character trimming contr ol
Sprite character control 1 (Command 8-0): Bits SFB and SFA
Sprite character vertical display position control
Sprite character control 4 (Command 9-0): Bits SY9 to SY0
Settabl e betwee n 0 and 1023 dots in 1- dot units.
Sprite character horizontal display position control
Sprite character control 5 (Command 9-1): Bits SX9 to SX0
Settabl e betwee n 0 and 1023 dots in 1- dot units.
Sprite character configuration control
Sprite character control 2 (Command 8-1): Bits SD1 and SD0
Sprite character configuration example
SFB SFA Sprite character trimming output
00Undisplay
0 1 Reserved (Setting prohibited)
1 0 Reserved (Setting prohibited)
1 1 Eight-directio n trimming
SD1 SD2 Sprite character configuration
0 0 1 character
0 1 Reserved (Setting prohibited)
1 0 Stack of 2 characters
1 1 Reserved (Setting prohibited)
n+1
n
A
B
B
n+1
n
A
n
A
Character code
Sprite character code = n
Example of a 1-character sprite character (SD1, SD0) = (0, 0)
Example of a 2-character sprite character (SD1, SD0) = (1, 0)
45
MB90097
(3) Three-channel output control for sprite characters
When sprite character output is ON (SDS = 1), the sprite character outputs to output B and output C can be
controlled independently. (Output A is controlled only with the SDS bit.)
Output-B sprite character output control
Screen output control 1B (Command 5-01): Bit SOB
Output-C sprite character output control
Screen output control 1C (Command 5-02): Bit SOC
*1: When the lower layer has display output, that portion appear transparent.
(The lower layer cannot be displayed.)
*2: Enabled only when screen background color output is ON (SDS = 1).
SOB Output-B sprite character output
0OFF*1
1ON*2
SOC Output-C sprite character output
0OFF*1
1ON*2
46
MB90097
CONTROL FUNCTIONS
1. Serial Command Contr ol
The MB90097 executes serial command/data transfer using the chip select (CS), serial clock (SCLK), and serial
data input (SIN) pins. The data transfer direction (MSB-first or LSB-first transfer) is selected under control of the
serial data input direction select (SDR) pin. The data length is 16 bits. If the CS pin goes High during transfer
with data less than 16 bits, command transfer is not guaranteed. Keeping the CS pin Lo w allo ws mult iple ite ms
of command data to be transferred continuously. (It is however recommended to set the CS pin to the High level
at intervals of tens of words for word synchronization.)
The SCLK clock frequency is 4 MHz at maximum. Set it such that: VRAM write cycle (a minimum of 16 clock
pulses) > input horizontal sync pulse width. If this condition is not satisfied, VRAM write may fail.)
(1) MSB-first signal input timing
DF DE DD DC DB DA D9 D8 D7 D6 D5 D4 D3 D2 D1 D0 DF
CS
SCLK
SIN
SDR (Fixed at High)
D0 D1 D2 D3 D4 D5 D6 D7 D8 D9 DA DB DC DD DE DF D0
SDR (Fixed at Low)
CS
SCLK
SIN
(2) LSB-first signal input timing
47
MB90097
2. Dot Clock Control
For the dot clock, you can select internal generation by the LC oscillator circuit or external input.
For the external input, you can select dot clock frequency direct input or frequency-doubled input.
Set bits DC2 to DC0 of command 11-2 (dot clock control 1) to select dot clock control.
Dot clock selection control
Dot clock control 1 (Command 11-2: Bits DC2 to DC0)
(1) Dot clock LC oscillation
Connect the relevant pins to external “L” and “C” to form an LC oscillator circuit.
External input of a horizontal sync signal is used to internally perform oscillation stop control, enabling horizontal
display synchronization.
Note: The horizontal synchronization operation edge must be the trailing edge.
Set the horizontal synchronization operation edge (bit HE) of I/O pin control (command 13-0) to 0.)
DC2 DC1 DC0 Dot clock control
0 0 0 LC osci llation
0 1 0 External input (dot clock)
0 1 1 External input (2 × dot clock)
Else Setting prohibited
MB90097
XD EXD
CC
L
48
MB90097
(2) External dot clock input
The MB90097 inputs a dot clock signal to the EXD pin.
Note: The input horizontal cycle must be synchronized in integer multiples of the input clock cycle.
The input clock signal must be a continuous signal without being intermitted.
(3) External “2 ×” (frequency-doubled) dot clock input
Input the 2 × (frequency-doubled) dot clock signal to the EXD pin.
Note: The input horizontal cycle must be synchronized in integer multiples of the input clock cycle.
The horizontal synchronization operation edge must be the trailing edge.
(Set the horizontal synchronization operation edge (bit HE) of I/O pin control (command 13-0) to 0.)
The input clock signal must be a continuous signal without being intermitted.
MB90097
XD EXD
Open Dot clock
MB90097
XD EXD
Open 2 ×
Dot clock
49
MB90097
3. Sync Signal Input
3. 1 Vertical Synchronization Detection
Vertical synchronization is detected by sensing the level of the vertical sync signal at the leading or trailing edge
of the horizontal sync pulse to detect the transition. The vertical display position on the screen depends on the
vertical synchronization detection position.
Use I/O pin control (command 13-0) to select operation control.
Selecting a vertical synchronization detection edge Selecting a vertical synchronization detection
HSYNC edge
Note: When VVE = 1,VHE = 1 and HE =1, the trailing edge of VSYNC is detected at the leading edge of HSYNC .
“HE” is the horizontal sync operation edge selection bit.
Sync signal input logic control
Principle of operation of detecting vertical synchronization
(Example with sync signal input logic SIX = 0)
(1) Detecting the leading edge of the vertical sync pulse at the leading edge of the horizontal sync pulse
(VVE = 0, VHE = 0)
SIX Sync signal input logic
0 The HSY NC and VSYNC pins are active low inputs.
1 The HSY NC and VSYNC pins are active high inputs.
VVE Vertical synchronization
detection edge
0 Detect the leading edge of VSYNC.
1 Detect the trailing edge of VSYNC.
VHE Vertical synchronization detection
HSYNC edge
0Detect vertical synchronization at the
leading edge of HSYNC.
1Detect vertical synchronization at the
trailing edge of HSYNC.
HSYNC input
Internally detected VSYNC
VSYNC input
1H pulse generated
Synchronization detected position
50
MB90097
(2) Detecting the leading edge of the vertical sync pulse at the trailing edge of the horizontal sync pulse
(VVE = 0, VHE = 1)
VSYNC input
HSYNC input
Internally detected VSYNC
VSYNC input
HSYNC input
Internally detected VSYNC
VSYNC input
HSYNC input
Internally detected VSYNC
1H pulse generated
Synchronization detected position
Synchronization detected position
Synchronization detected position
(3) Detecting the trailing edge of the vertical sync pulse at the leading edge of the horizontal sync pulse
(VVE = 1, VHE = 0) or (VVE = 1, VHE = 1, HE = 1)
(4) Detecting the trailing edge of the vertical sync pulse at the trailing edge of the horizontal sync pulse
(VVE = 1, VHE = 1, HE = 0)
51
MB90097
3. 2 Operation in Horizontal Synchronization
(1) Operation with dot clock LC oscillation
The sync pulse of the input horizontal sync signal is used to control the oscillation and stop of the dot clock,
enabling display horizontal synchronization.
Bit HE (horizontal synchronization operation edge) of I/O pin control (command 13-0) must be set to “0”.
Operation example of horizontal synchronization
HSYNC input
LC oscillation
dot clock input
(EXD pin)
Internal HSYNC
Internal dot clock
8 to 12 clock
Clock stop period
Horizontal synchronization position
(Reference display position)
52
MB90097
(2) Operation with external dot clock input
You can select horizontal sync leading-edge or trailing-edge operation.
Horizontal synchronization operation edge selection
I/O pin control (Command 13-0): Bit HE
Examples of horizontal synchronization operations
HE Horizont al synchr onization ope ration edge
0 Trailing-edge operation
1 Leading-edge operation
HSYNC input
Dot clock input
Internal HSYNC
Internal dot clock
8 to 12 clock
Clock stop period
Horizontal synchronization position
(Reference display position)
HSYNC input
Dot clock input
Internal HSYNC
Internal dot clock
8 to 12 clock Clock stop period
Horizontal synchronization position
(Reference display position)
About 16 clock
(a) Horizontal syznc trailing-edge operation (HE = 0)
(b) Horizontal sync leading-edge operation (HE = 1)
53
MB90097
3. 3 Vertical Blanking Control
Vertical blanking control is used to internally generate the vertical blanking interval for display signal output
control.
Displa y si ngn al outp ut is sto ppe d duri ng the ve rtic al bla nk ing inter va l.
Vertical blanking control results in either of the following two operations depending on the setting of bit VVE
(vertical synchronization detection edge selection control) of I/O pin control (command 13-0).
About 17H
VSYNC input
Vertical blanking interval
About 14H
VSYNC input
Vertical blanking interval
(2) Operation of vertical sync trailing-edge detect ion
(1) Operation of vertical sync leading-edge detection
54
MB90097
3. 4 Horizontal Blanking Control
Horizontal blanking control is used to generate the horizontal blanking interval for display signal output control.
Display signal output is stopped during the horizontal blanking interval.
Horizontal blanking control can be set for the back porch or front porch by command control.
Horizontal blanking control results in either of the following two operations depending on the setting of bit HE
(horizontal synchronization operation edge selection control) of I/O pin control (command 13-0).
Horizontal blanking (back porch) control
Horizontal blanking control 1 (Command 13-1): Bits BB5 to BB0
Setting between 0 and 126 dots in 2-dot units.
Horizontal blanking (front porch) control
Horizontal blanking control 2 (Command 13-2): Bits BF8 to BF0
Setting between 0 and 1022 dots in 2-dot units.
Notes: The back porch must be shorter than the front porch. Do not make any other setting.
The ac tual hori zontal blanking interval is o ffset f rom th e set value by several tens of d ots i n the p ositive
direction.
Front porch
HSYNC input
Horizontal blanking interval
Back porch
Front porch
HSYNC input
Horizontal blanking interval
Back porch
(2) When the horizontal synchronization operation edge is the leading edge (bit HE = 1)
(1) When the horizontal synchronization operation edge is the trailing edge (bit HE = 0)
55
MB90097
4. Display Signal Output
4. 1 Three-Channel Output Control
(1) Display control bits and control ranges
The following chart summarizes the relationships among display control and three-channel output control bits.
If character display of a character is turned OFF by bits OA2-OA0, OB2-OB0, OC2-OC0, or MO1, MO0, the
character (including its trimming and character background) is displayed transparent, including the
corresponding portion of the lower layer (line and screen backgrounds).
If line background display is turned OFF by bit BLB, the line background and the corresponding portion of the
screen background display layer are displayed transparent.
If line background display is turned OFF by bit BLC, the line background and the corresponding portion of the
screen background display layer are displayed transparent.
If screen background display is turned OFF by bit BGB, the screen background display layer is displayed
transparent.
If screen background display is turned OFF by bit BGC, the screen background display layer is displayed
transparent.
If sprite character display is turned OFF by bit SCB, the sprite character (including its trimming) and the
corresponding portions of all lower layers are displayed transparent.
If sprite character display is turned OFF by bit SCC, the sprite character (including its trimming) and the
corresponding portions of all lower layers are displayed transparent.
Character
Character
background
MM1, MM0
Line background
LM1, LM0 BLB BLC
Screen background
UDS BGCBGB
Sprite character
SDS SOB SOC
OA2 to OA0,
MO1, MO0 OB2 to OB0,
MO1, MO0 OC2 to OC0,
MO1, MO0
DSP
LDS
Display output control
Line character output control
Character background control
Line background control
Screen background output control
Sprite character output control
A-channel output B-channel output C-channel output
56
MB90097
(2) Output-A/B/C control
The character attributes (character, trimming, and character background) of each character can be displayed
by three-channel (A/B/C) output control.
Commands 5-00 to 5-02 are used for output control for each screen; command 2 is used for output control for
each character.
When trimming dots for a character are displayed protruding to the area for an adjacent character, the output
of the trimming dots is controlled by the character output control of that adjacent character. Three-channel output
control for each character serves as output control within the character area (12 × 18 dots for normal-sized
characters).
If there are trimming dots to the left of the leftmost character on a line, they cannot be controlled by three-channel
output control. In this case, place a blank character at the left end of the line and set characters to be displayed
to the right.
When trimming dots are displayed to the right of the rightmost character on a line, the three-channel output
control of the trimming dots depends on the character output control of the rightmost character.
Output-A character control
Screen output control 1A (Command 5-00):Bits OA2 to OA0
Settable, selected from among eight types.
Output-B character control
Screen output control 1B ( Command 5-01): Bits OB2 to OB0
Settable, selected from among eight types.
Output-C character control
Screen output control 1C (Command 5-02): Bits OC2 to OC0
Settable, selected from among eight types.
Character output control
Character data setting 2 (Command 2): Bits MO1 and MO0
Settable, selected from among four types for each character.
: Display ON
× : Display OFF
(Continued)
Output-A/B/C character control Character output control Output (Pin output)
OA2
/
OB2
/
OC2
OA1
/
OB1
/
OC1
OA0
/
OB0
/
OC0
MO1 MO0 Output-A (BLKA pin output)
/
Output-B (BLKB pin output)
/
Output-C (BLKC pin output)
000
00
×All display OFF
01×
10
×
11×
001
00 All display ON
01
10
11
57
MB90097
(Continued )
: Display ON
× : Display OFF
Output-A/B/C character control Character output control Output (Pin output)
OA2
/
OB2
/
OC2
OA1
/
OB1
/
OC1
OA0
/
OB0
/
OC0
MO1 MO0 Output-A (BLKA pin output)
/
Output-B (BLKB pin output)
/
Output-C (BLKC pin output)
010
00
×Display ON for only characters with
MO0 = 1
01
10
×
11
011
00
×Display ON for only characters with
MO1 = 1
01×
10
11
100
00
×Display ON for only characters with
MO0 = 1 or MO1 = 1
01
10
11
101
00 Display ON for only characters with
MO0 = 0
01×
10
11
×
110
00 Display ON for only characters with
MO1 = 0
01
10
×
11×
111
00 Display ON for only characters with
MO0 = 0 or MO1 = 0
01×
10×
11×
58
MB90097
4. 2 Display Signal Output Timings
Display signals are output as shown below.
Output cha nnel-A displ ay peri od si gna l: BLK A pin
Output cha nnel-B displ ay peri od si gna l: BLK B pin
Output channel-C display period signal: BLKC pin
Color code signals: VC3 t o VC0 pi n
Display signal output example
Notes: The settings for the above display are as follows:
Output A: All items are output (with screen background output).
Output B: Only character attributes are output.
Output C: Output OFF
Color settings: Character color code: 1
Trimming color code: 2
Character background color code: 3
Screen bac kg ro und colo r code : 4
Trimming color Trimming color
Screen
background
color
Character
background
color
Character
color Character
background
color
Screen
background
color
(4) (4)(3) (3)(2) (2)(1)
Displayed character
Display color
VC3-0 output
(Color code)
BLKA output
BLKB output
BLKC output
HIGH level
LOW level
Display line
59
MB90097
CONTENTS OF MB90097-001 (STANDARD PRODUCT) FONT ROM
(Continued)
60
MB90097
(Continued)
61
MB90097
ORDERING INFORMATION
Part number Package Remarks
MB90097-PFV 20-pin plastic SSOP
(FPT-20P-M03)
62
MB90097
PACKAGE DIMENSION
C
1999 FUJITSU LIMITED F20012S-3C-5
6.50±0.10(.256±.004)
*
4.40±0.10 6.40±0.20
(.252±.008)(.173±.004)
*
.049
–.004
+.008
–0.10
+0.20
1.25 (Mounting height)
0.10(.004)
0.65(.026) 0.24±0.08
(.009±.003)
1 10
20 11
"A"
0.10±0.10 (Stand off)
0.17±0.03
(.007±.001)
M
0.13(.005)
(.004±.004)
Details of "A" part
0~8°
(.018/.030)
0.45/0.75
(.020±.008)
0.50±0.20
0.25(.010)
LEAD No.
INDEX
20-pin plastic SSOP
(FPT-20P-M03)
Dimensions in mm (inches).
* : These dimensions do not include resin protrusion.
63
MB90097
MEMO
FUJITSU MICROELECTRONICS LIMITED
Shinjuku Dai-Ichi Seimei Bldg. 7-1, Nishishinjuku 2-chome, Shinjuku-ku,
Tokyo 163-0722, Japan Tel: +81-3-5322-3347 Fax: +81-3-5322-3387
http://jp.fujitsu.com/fml/en/
For further information please contact:
North and South America
FUJITSU MICROELECTRONICS AMERICA, INC.
1250 E. Arques Avenue, M/S 333
Sunnyvale, CA 94085-5401, U.S.A.
Tel: +1-408-737-5600 Fax: +1-408-737-5999
http://www.fma.fujitsu.com/
Europe
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Pittlerstrasse 47, 63225 Langen,
Germany
Tel: +49-6103-690-0 Fax: +49-6103-690-122
http://emea.fujitsu.com/microelectronics/
Korea
FUJITSU MICROELECTRONICS KOREA LTD.
206 KOSMO TOWER, 1002 Daechi-Dong,
Kangnam-Gu,Seoul 135-280
Korea
Tel: +82-2-3484-7100 Fax: +82-2-3484-7111
http://www.fmk.fujitsu.com/
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FUJITSU MICROELECTRONICS ASIA PTE LTD.
151 Lorong Chuan, #05-08 New Tech Park,
Singapore 556741
Tel: +65-6281-0770 Fax: +65-6281-0220
http://www.fujitsu.com/sg/services/micro/semiconductor/
FUJITSU MICROELECTRONICS SHANGHAI CO., LTD.
Rm.3102, Bund Center, No.222 Yan An Road(E),
Shanghai 200002, China
Tel: +86-21-6335-1560 Fax: +86-21-6335-1605
http://cn.fujitsu.com/fmc/
FUJITSU MICROELECTRONICS PACIFIC ASIA LTD.
10/F., World Commerce Centre, 11 Canton Road
Tsimshatsui, Kowloon
Hong Kong
Tel: +852-2377-0226 Fax: +852-2376-3269
http://cn.fujitsu.com/fmc/tw
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The information, such as descriptions of function and application circuit examples, in this document are presented solely for the purpose
of reference to show examples of operations and uses of FUJITSU MICROELECTRONICS device; FUJITSU MICROELECTRONICS
does not warrant proper operation of the device with respect to use based on such information. When you develop equipment incorporat-
ing the device based on such information, you must assume any responsibility arising out of such use of the information.
FUJITSU MICROELECTRONICS assumes no liability for any damages whatsoever arising out of the use of the information.
Any information in this document, including descriptions of function and schematic diagrams, shall not be construed as license of the use
or exercise of any intellectual property right, such as patent right or copyright, or any other right of FUJITSU MICROELECTRONICS
or any third party or does FUJITSU MICROELECTRONICS warrant non-infringement of any third-party's intellectual property right or
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as contemplated (1) for use accompanying fatal risks or dangers that, unless extremely high safety is secured, could have a serious effect
to the public, and could lead directly to death, personal injury, severe physical damage or other loss (i.e., nuclear reaction control in
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weapon system), or (2) for use requiring extremely high reliability (i.e., submersible repeater and artificial satellite).
Please note that FUJITSU MICROELECTRONICS will not be liable against you and/or any third party for any claims or damages arising
in connection with above-mentioned uses of the products.
Any semiconductor devices have an inherent chance of failure. You must protect against injury, damage or loss from such failures by
incorporating safety design measures into your facility and equipment such as redundancy, fire protection, and prevention of over-current
levels and other abnormal operating conditions.
Exportation/release of any products described in this document may require necessary procedures in accordance with the regulations of
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The company names and brand names herein are the trademarks or registered trademarks of their respective owners.
Edited Strategic Business Development Dept.